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Star wars review force awakens
Star wars review force awakens











#Star wars review force awakens movie#

With a new Star Wars movie hitting theaters late last year, I knew we would be getting another LEGO game in the popular setting, and my hopes were perhaps a little higher than usual. Unfortunately, we had a bit of a drought for source material up until recently, so the last Star Wars-branded release in the line was 2011’s LEGO Star Wars 3: The Clone Wars. Each new release since has bolted a few little bits on, but this design was made for Jedi, blasters, droids, and X-Wings, and in my opinion, that’s always been the world that fits it best.

star wars review force awakens

That formula fits some brands better than others, but lest we forget, it was originally designed for LEGO Star Wars, the 2005 release that got all of this going.

star wars review force awakens

They found a winning formula, so why not just kludge whatever’s popular into that framework? Players seem happy enough, bills are paid, it’s smiles all around. While it’s undeniable that these games pay loving homage to their respective licenses (I can’t doubt the purity of any developer who includes Howard the Duck in their Marvel game), it’s equally undeniable that despite the wide differences between those licenses, the games are very similar in terms of gameplay. I’m not even going to touch what’s going on in LEGO Dimensions, but I’m pretty sure we’re only a few announcements away from a Taxi playset complete with Judd Hirsch and Andy Kaufman mini-figures. Batman, Harry Potter, Lord of the Rings, the Avengers, Indiana Jones, Jurassic World, and Pirates of the Caribbean have all had at least one game made chronicling their stories and characters.

star wars review force awakens

We’ve seen a lot of licensed LEGO games in the 11 years since the series of action games from Traveler’s Tales first kicked off.











Star wars review force awakens